8/8/2023 0 Comments Dustforce dx speed run![]() ![]() Within the level, the player must maneuver their character to the end goal using acrobatic tricks such as double jumps, wall jumps, mid-air dashes, and clinging to the ceiling. Along the way, the character will automatically sweep up any debris on the walls or floors. The player can also initiate regular and super-attacks against filth-covered creatures to restore them to normal. The end goal of a level typically requires reaching a final area and defeating foes waiting there. Should the character run into any hazards such as pits or spikes on the level, the player will have to resume the run from a previous checkpoint. Upon completing a level, the player is ranked based on "finesse" and completion. Finesse is determined by the combo meter, which is reset if the player takes a hit or proceeds too slowly, and completion is determined by the amount of debris and enemies cleaned. The ratings, evaluated separately, are based on a letter-grade scale, with "D" through "A" reflecting increasingly better performances, and an "S" grade, representing a perfect combo, or full completion. Completing a level with an "S" grade in both finesse and completion provides the player with one of three colored keys to unlock certain levels in the overworld. The player is also rated on a scoring system and ranked on a global leaderboard. If you have a TrackIR or something then *maybe* they'd be fun to fly, but after completing all the helicopter tutorials, I basically decided that the game revolved around planes, there were much better focused helicopter sims out there that I'd rather play if I was in the mood for that, and that I'd largely be ignoring them from that point forward.įor stuff like flying a DC-3 over the rocky mountains though.The player scores a fixed number of points for every patch of filth that is cleaned up multiplied by their current combo meter, and increases their current combo meter by 1. ![]() I like helicopters an awful lot, but don't find that the situational awareness in this game is really up to the task. The one caveat I'd put on that is that unless you're already comfortable with helicopter sims, to stay away from them in FSX. I'd say this is more the kind of game that will teach you a shit-ton about civil aviation rather than expect you to know it coming into the game. But I also don't mind spending an hour wondering why my engines are quitting on me at altitude and going on an epic "wtf are cowl flaps?" learning experience as a result ) I really like a lot of detail in these kinds of games, so I jacked up all the realism settings right from the start to max. I'd say this sim is actually really good at teaching you everything, much better than most. You can also automate a lot of the more subtle aspects of aircraft operation through the realism settings. Lots of in-game tutorials, that start you off flying an ultralight and move you up from there. Feel like I would need to go to flight school before I can play this. The amount of controls and just stuff in those planes, man. I thought it looked awesome, and although I was a bit interested, I feel a bit overwhelmed. I saw some videos about this before, I even posted one here. ![]()
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